red ranvanger of deathy thingy 123

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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6. --//=========================\\--
  7. --|| CREATED BY SHACKLUSTER ||--
  8. --\\=========================//--
  9. wait(0.2)
  10. Player = game:GetService("Players").LocalPlayer
  11. PlayerGui = Player.PlayerGui
  12. Cam = workspace.CurrentCamera
  13. Backpack = Player.Backpack
  14. Character = Player.Character
  15. Humanoid = Character.Humanoid
  16. Mouse = Player:GetMouse()
  17. RootPart = Character["HumanoidRootPart"]
  18. Torso = Character["Torso"]
  19. Head = Character["Head"]
  20. RightArm = Character["Right Arm"]
  21. LeftArm = Character["Left Arm"]
  22. RightLeg = Character["Right Leg"]
  23. LeftLeg = Character["Left Leg"]
  24. RootJoint = RootPart["RootJoint"]
  25. Neck = Torso["Neck"]
  26. RightShoulder = Torso["Right Shoulder"]
  27. LeftShoulder = Torso["Left Shoulder"]
  28. RightHip = Torso["Right Hip"]
  29. LeftHip = Torso["Left Hip"]
  30. local sick = Instance.new("Sound",Character)
  31. sick.SoundId = "rbxassetid://408178043"
  32. sick.Looped = true
  33. sick.Pitch = 1
  34. sick.Volume = 10
  35. sick:Play()
  36. local sick2 = Instance.new("Sound",Character)
  37. sick2.SoundId = "rbxassetid://1143358136"
  38. sick2.Looped = true
  39. sick2.Pitch = 1
  40. sick2.Volume = 10
  41. Humanoid.DisplayDistanceType = "None"
  42. Player:ClearCharacterAppearance()
  43. IT = Instance.new
  44. CF = CFrame.new
  45. VT = Vector3.new
  46. RAD = math.rad
  47. C3 = Color3.new
  48. UD2 = UDim2.new
  49. BRICKC = BrickColor.new
  50. ANGLES = CFrame.Angles
  51. EULER = CFrame.fromEulerAnglesXYZ
  52. COS = math.cos
  53. ACOS = math.acos
  54. SIN = math.sin
  55. ASIN = math.asin
  56. ABS = math.abs
  57. MRANDOM = math.random
  58. FLOOR = math.floor
  59. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  60. local NEWMESH = IT(MESH)
  61. if MESH == "SpecialMesh" then
  62. NEWMESH.MeshType = MESHTYPE
  63. if MESHID ~= "nil" and MESHID ~= "" then
  64. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  65. end
  66. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  67. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  68. end
  69. end
  70. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  71. NEWMESH.Scale = SCALE
  72. NEWMESH.Parent = PARENT
  73. return NEWMESH
  74. end
  75. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  76. local NEWPART = IT("Part")
  77. NEWPART.formFactor = FORMFACTOR
  78. NEWPART.Reflectance = REFLECTANCE
  79. NEWPART.Transparency = TRANSPARENCY
  80. NEWPART.CanCollide = false
  81. NEWPART.Locked = true
  82. NEWPART.Anchored = true
  83. if ANCHOR == false then
  84. NEWPART.Anchored = false
  85. end
  86. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  87. NEWPART.Name = NAME
  88. NEWPART.Size = SIZE
  89. NEWPART.Position = Torso.Position
  90. NEWPART.Material = MATERIAL
  91. NEWPART:BreakJoints()
  92. NEWPART.Parent = PARENT
  93. return NEWPART
  94. end
  95. local HBill = Instance.new("BillboardGui",Head)
  96. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  97. local HName = Instance.new("TextLabel")
  98. HBill.Size = UDim2.new(15,0,2.2,0)
  99. HBill.Name = "Health Display"
  100. HBill.StudsOffset = Vector3.new(3.675,2,0)
  101. HBill.AlwaysOnTop = true
  102. HBill.Enabled = true
  103. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  104. HMain.BackgroundTransparency = 1
  105. HMain.Size = UDim2.new(.5,0,.5,0)
  106. HName.Parent = HMain
  107. HName.BackgroundTransparency = 1
  108. HName.BackgroundColor3 = Color3.new(0,0,0)
  109. HName.BorderColor3 = Color3.new(0,0,0)
  110. HName.BorderSizePixel = 2
  111. HName.Size = UDim2.new(1,0,.75,0)
  112. HName.Font = "SciFi"
  113. HName.Text = "Ravager Of Death"
  114. HName.TextScaled = true
  115. HName.TextColor3 = Color3.new(255,0,0)
  116. HName.TextStrokeColor3 = Color3.new(0,0,0)
  117. HName.TextStrokeTransparency = 0
  118. HName.TextYAlignment = "Bottom"
  119. --//=================================\\
  120. --|| CUSTOMIZATION
  121. --\\=================================//
  122. Class_Name = "SatanBot.exe"
  123. Weapon_Name = "Add-ons"
  124. Custom_Colors = {
  125. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  126. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  127. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  128. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  129. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  130. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  131. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  132. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  133. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  134. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  135. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  136. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  137. }
  138. Player_Size = 1 --Size of the player.
  139. Animation_Speed = 3
  140. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  141. local Speed = 35
  142. local Effects2 = {}
  143. --//=================================\\
  144. --|| END OF CUSTOMIZATION
  145. --\\=================================//
  146. local function weldBetween(a, b)
  147. local weldd = Instance.new("ManualWeld")
  148. weldd.Part0 = a
  149. weldd.Part1 = b
  150. weldd.C0 = CFrame.new()
  151. weldd.C1 = b.CFrame:inverse() * a.CFrame
  152. weldd.Parent = a
  153. return weldd
  154. end
  155. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  156. local acs = Instance.new("Part")
  157. acs.CanCollide = false
  158. acs.Anchored = false
  159. acs.Size = Vector3.new(0,0,0)
  160. acs.CFrame = attachmentpart.CFrame
  161. acs.Parent = attachmentpart
  162. acs.BrickColor = color
  163. local meshs = Instance.new("SpecialMesh")
  164. meshs.MeshId = mesh
  165. meshs.TextureId = texture
  166. meshs.Parent = acs
  167. meshs.Scale = scale
  168. meshs.Offset = offset
  169. weldBetween(attachmentpart,acs)
  170. end
  171. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  172. if TYPE == "Gem" then
  173. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  174. acs.Anchored = false
  175. acs.CanCollide = false
  176. acs.CFrame = PART.CFrame
  177. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  178. weldBetween(PART,acs)
  179. elseif TYPE == "Skull" then
  180. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  181. acs.Anchored = false
  182. acs.CanCollide = false
  183. acs.CFrame = PART.CFrame
  184. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  185. weldBetween(PART,acs)
  186. elseif TYPE == "Eye" then
  187. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  188. acs.Anchored = false
  189. acs.CanCollide = false
  190. acs.CFrame = PART.CFrame
  191. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  192. weldBetween(PART,acs)
  193. end
  194. end
  195. createbodypart("Eye", "Really red", Head, VT(0.2, 0, -0.55), VT(2, 6, 2))
  196. createbodypart("Eye", "Really red", Head, VT(-0.2, 0, -0.55), VT(2, 6, 2))
  197. createbodypart("Eye", "Really red", Head, VT(0, 0, -0.6), VT(2, 8, 2))
  198. --//=================================\\
  199. --|| USEFUL VALUES
  200. --\\=================================//
  201. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  202. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  203. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  204. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  205. local CO1 = 0
  206. local CO2 = 0
  207. local CO3 = 0
  208. local CO4 = 0
  209. local CHANGEDEFENSE = 0
  210. local CHANGEDAMAGE = 0
  211. local CHANGEMOVEMENT = 0
  212. local ANIM = "Idle"
  213. local ATTACK = false
  214. local EQUIPPED = false
  215. local HOLD = false
  216. local COMBO = 1
  217. local LASTPOINT = nil
  218. local BLCF = nil
  219. local SCFR = nil
  220. local KEYHOLD = false
  221. local STAGGERHITANIM = false
  222. local STAGGERANIM = false
  223. local STUNANIM = false
  224. local CRITCHANCENUMBER = 0
  225. local IDLENUMBER = 0
  226. local DONUMBER = 0
  227. local HANDIDLE = false
  228. local Rooted = false
  229. local SINE = 0
  230. local CHANGE = 2 / Animation_Speed
  231. local WALKINGANIM = false
  232. local WALK = 0
  233. local DANCE = false
  234. local DISABLEJUMPING = false
  235. local ROBLOXIDLEANIMATION = IT("Animation")
  236. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  237. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  238. --ROBLOXIDLEANIMATION.Parent = Humanoid
  239. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  240. WEAPONGUI.Name = "Weapon GUI"
  241. local Weapon = IT("Model")
  242. Weapon.Name = Weapon_Name
  243. local Effects = IT("Folder", Weapon)
  244. Effects.Name = "Effects"
  245. local Bombs = IT("Folder", Weapon)
  246. Bombs.Name = "BombsHolder"
  247. local ANIMATOR = Humanoid.Animator
  248. local ANIMATE = Character.Animate
  249. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  250. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  251. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  252. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  253. local UNANCHOR = true
  254. local MAGICPARTICLE = "655109389"
  255. local SKILLTEXTCOLOR = C3(0,0,0)
  256. --//=================================\\
  257. --\\=================================//
  258. --//=================================\\
  259. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  260. --\\=================================//
  261. ArtificialHB = Instance.new("BindableEvent", script)
  262. ArtificialHB.Name = "ArtificialHB"
  263. script:WaitForChild("ArtificialHB")
  264. frame = Frame_Speed
  265. tf = 0
  266. allowframeloss = false
  267. tossremainder = false
  268. lastframe = tick()
  269. script.ArtificialHB:Fire()
  270. game:GetService("RunService").Heartbeat:connect(function(s, p)
  271. tf = tf + s
  272. if tf >= frame then
  273. if allowframeloss then
  274. script.ArtificialHB:Fire()
  275. lastframe = tick()
  276. else
  277. for i = 1, math.floor(tf / frame) do
  278. script.ArtificialHB:Fire()
  279. end
  280. lastframe = tick()
  281. end
  282. if tossremainder then
  283. tf = 0
  284. else
  285. tf = tf - frame * math.floor(tf / frame)
  286. end
  287. end
  288. end)
  289. --//=================================\\
  290. --\\=================================//
  291. --//=================================\\
  292. --|| SOME FUNCTIONS
  293. --\\=================================//
  294. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  295. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  296. end
  297. function PositiveAngle(NUMBER)
  298. if NUMBER >= 0 then
  299. NUMBER = 0
  300. end
  301. return NUMBER
  302. end
  303. function NegativeAngle(NUMBER)
  304. if NUMBER <= 0 then
  305. NUMBER = 0
  306. end
  307. return NUMBER
  308. end
  309. function Swait(NUMBER)
  310. if NUMBER == 0 or NUMBER == nil then
  311. ArtificialHB.Event:wait()
  312. else
  313. for i = 1, NUMBER do
  314. ArtificialHB.Event:wait()
  315. end
  316. end
  317. end
  318. function QuaternionFromCFrame(cf)
  319. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  320. local trace = m00 + m11 + m22
  321. if trace > 0 then
  322. local s = math.sqrt(1 + trace)
  323. local recip = 0.5 / s
  324. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  325. else
  326. local i = 0
  327. if m11 > m00 then
  328. i = 1
  329. end
  330. if m22 > (i == 0 and m00 or m11) then
  331. i = 2
  332. end
  333. if i == 0 then
  334. local s = math.sqrt(m00 - m11 - m22 + 1)
  335. local recip = 0.5 / s
  336. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  337. elseif i == 1 then
  338. local s = math.sqrt(m11 - m22 - m00 + 1)
  339. local recip = 0.5 / s
  340. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  341. elseif i == 2 then
  342. local s = math.sqrt(m22 - m00 - m11 + 1)
  343. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  344. end
  345. end
  346. end
  347. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  348. local xs, ys, zs = x + x, y + y, z + z
  349. local wx, wy, wz = w * xs, w * ys, w * zs
  350. local xx = x * xs
  351. local xy = x * ys
  352. local xz = x * zs
  353. local yy = y * ys
  354. local yz = y * zs
  355. local zz = z * zs
  356. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  357. end
  358. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  359. local fp=IT("Part")
  360. fp.formFactor=formfactor
  361. fp.Parent=parent
  362. fp.Reflectance=reflectance
  363. fp.Transparency=transparency
  364. fp.CanCollide=false
  365. fp.Locked=true
  366. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  367. fp.Name=name
  368. fp.Size=size
  369. fp.Position=Character.Torso.Position
  370. NoOutlines(fp)
  371. fp.Material=material
  372. fp:BreakJoints()
  373. return fp
  374. end
  375. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  376. local mesh=IT(Mesh)
  377. mesh.Parent=part
  378. if Mesh=="SpecialMesh" then
  379. mesh.MeshType=meshtype
  380. mesh.MeshId=meshid
  381. end
  382. mesh.Offset=offset
  383. mesh.Scale=scale
  384. return mesh
  385. end
  386. function QuaternionSlerp(a, b, t)
  387. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  388. local startInterp, finishInterp;
  389. if cosTheta >= 0.0001 then
  390. if (1 - cosTheta) > 0.0001 then
  391. local theta = ACOS(cosTheta)
  392. local invSinTheta = 1 / SIN(theta)
  393. startInterp = SIN((1 - t) * theta) * invSinTheta
  394. finishInterp = SIN(t * theta) * invSinTheta
  395. else
  396. startInterp = 1 - t
  397. finishInterp = t
  398. end
  399. else
  400. if (1 + cosTheta) > 0.0001 then
  401. local theta = ACOS(-cosTheta)
  402. local invSinTheta = 1 / SIN(theta)
  403. startInterp = SIN((t - 1) * theta) * invSinTheta
  404. finishInterp = SIN(t * theta) * invSinTheta
  405. else
  406. startInterp = t - 1
  407. finishInterp = t
  408. end
  409. end
  410. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  411. end
  412. function Clerp(a, b, t)
  413. local qa = {QuaternionFromCFrame(a)}
  414. local qb = {QuaternionFromCFrame(b)}
  415. local ax, ay, az = a.x, a.y, a.z
  416. local bx, by, bz = b.x, b.y, b.z
  417. local _t = 1 - t
  418. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  419. end
  420. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  421. local frame = IT("Frame")
  422. frame.BackgroundTransparency = TRANSPARENCY
  423. frame.BorderSizePixel = BORDERSIZEPIXEL
  424. frame.Position = POSITION
  425. frame.Size = SIZE
  426. frame.BackgroundColor3 = COLOR
  427. frame.BorderColor3 = BORDERCOLOR
  428. frame.Name = NAME
  429. frame.Parent = PARENT
  430. return frame
  431. end
  432. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  433. local label = IT("TextLabel")
  434. label.BackgroundTransparency = 1
  435. label.Size = UD2(1, 0, 1, 0)
  436. label.Position = UD2(0, 0, 0, 0)
  437. label.TextColor3 = TEXTCOLOR
  438. label.TextStrokeTransparency = STROKETRANSPARENCY
  439. label.TextTransparency = TRANSPARENCY
  440. label.FontSize = TEXTFONTSIZE
  441. label.Font = TEXTFONT
  442. label.BorderSizePixel = BORDERSIZEPIXEL
  443. label.TextScaled = false
  444. label.Text = TEXT
  445. label.Name = NAME
  446. label.Parent = PARENT
  447. return label
  448. end
  449. function NoOutlines(PART)
  450. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  451. end
  452. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  453. local NEWWELD = IT(TYPE)
  454. NEWWELD.Part0 = PART0
  455. NEWWELD.Part1 = PART1
  456. NEWWELD.C0 = C0
  457. NEWWELD.C1 = C1
  458. NEWWELD.Parent = PARENT
  459. return NEWWELD
  460. end
  461. function CreateSound(ID, PARENT, VOLUME, PITCH)
  462. local NEWSOUND = nil
  463. coroutine.resume(coroutine.create(function()
  464. NEWSOUND = IT("Sound", PARENT)
  465. NEWSOUND.Volume = VOLUME
  466. NEWSOUND.Pitch = PITCH
  467. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  468. Swait()
  469. NEWSOUND:play()
  470. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  471. end))
  472. return NEWSOUND
  473. end
  474. function CFrameFromTopBack(at, top, back)
  475. local right = top:Cross(back)
  476. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  477. end
  478. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  479. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  480. local mesh = IT("SpecialMesh",wave)
  481. mesh.MeshType = "FileMesh"
  482. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  483. mesh.Scale = VT(size,size,size)
  484. mesh.Offset = VT(0,0,-size/8)
  485. wave.CFrame = cframe
  486. coroutine.resume(coroutine.create(function(PART)
  487. for i = 1, waitt do
  488. Swait()
  489. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  490. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  491. if doesrotate == true then
  492. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  493. end
  494. wave.Transparency = wave.Transparency + (0.5/waitt)
  495. if wave.Transparency > 0.99 then
  496. wave:remove()
  497. end
  498. end
  499. end))
  500. end
  501. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  502. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  503. local mesh = IT("SpecialMesh",wave)
  504. mesh.MeshType = "FileMesh"
  505. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  506. mesh.Scale = VT(size,size,size)
  507. wave.CFrame = cframe
  508. coroutine.resume(coroutine.create(function(PART)
  509. for i = 1, waitt do
  510. Swait()
  511. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  512. if doesrotate == true then
  513. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  514. end
  515. wave.Transparency = wave.Transparency + (0.5/waitt)
  516. if wave.Transparency > 0.99 then
  517. wave:remove()
  518. end
  519. end
  520. end))
  521. end
  522. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  523. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  524. local mesh = IT("SpecialMesh",wave)
  525. mesh.MeshType = "FileMesh"
  526. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  527. mesh.Scale = VT(size,size,size)
  528. wave.CFrame = cframe
  529. coroutine.resume(coroutine.create(function(PART)
  530. for i = 1, waitt do
  531. Swait()
  532. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  533. if doesrotate == true then
  534. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  535. end
  536. wave.Transparency = wave.Transparency + (0.5/waitt)
  537. if wave.Transparency > 0.99 then
  538. wave:remove()
  539. end
  540. end
  541. end))
  542. end
  543. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  544. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  545. local mesh = IT("SpecialMesh",wave)
  546. mesh.MeshType = "FileMesh"
  547. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  548. mesh.Scale = VT(size,size,size)
  549. mesh.Offset = VT(0,0,0)
  550. wave.CFrame = cframe
  551. coroutine.resume(coroutine.create(function(PART)
  552. for i = 1, waitt do
  553. Swait()
  554. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  555. if doesrotate == true then
  556. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  557. end
  558. wave.Transparency = wave.Transparency + (0.5/waitt)
  559. if wave.Transparency > 0.99 then
  560. wave:remove()
  561. end
  562. end
  563. end))
  564. end
  565. function MagicSphere(size,waitt,cframe,color)
  566. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  567. local mesh = IT("SpecialMesh",wave)
  568. mesh.MeshType = "Sphere"
  569. mesh.Scale = VT(size,size,size)
  570. mesh.Offset = VT(0,0,0)
  571. wave.CFrame = cframe
  572. coroutine.resume(coroutine.create(function(PART)
  573. for i = 1, waitt do
  574. Swait()
  575. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  576. wave.Transparency = wave.Transparency + (1/waitt)
  577. if wave.Transparency > 0.99 then
  578. wave:remove()
  579. end
  580. end
  581. end))
  582. end
  583. function MagicSphere2(size,waitt,cframe,color)
  584. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  585. local mesh = IT("SpecialMesh",wave)
  586. mesh.MeshType = "Sphere"
  587. mesh.Scale = VT(size,size,size)
  588. mesh.Offset = VT(0,0,0)
  589. wave.CFrame = cframe
  590. coroutine.resume(coroutine.create(function(PART)
  591. for i = 1, waitt do
  592. Swait()
  593. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  594. wave.Transparency = wave.Transparency - (1/waitt)
  595. end
  596. wave:remove()
  597. end))
  598. end
  599. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  600. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  601. prt.Anchored=true
  602. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  603. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  604. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  605. CF=Part.CFrame
  606. Numbb=0
  607. randnumb=math.random()-math.random()
  608. for i=0,1,0.05 do
  609. wait()
  610. CF=CF*CF(0,1,0)
  611. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  612. Part.CFrame=CF*EULER(Numbb,0,0)
  613. Part.Transparency=i
  614. Numbb=Numbb+randnumb
  615. end
  616. Part.Parent=nil
  617. end),prt)
  618. end
  619. function MagicBlock(size,waitt,cframe,color)
  620. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  621. local mesh = IT("BlockMesh",wave)
  622. wave.CFrame = cframe
  623. coroutine.resume(coroutine.create(function(PART)
  624. for i = 1, waitt do
  625. Swait()
  626. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  627. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  628. wave.Transparency = wave.Transparency + (1/waitt)
  629. if wave.Transparency > 0.99 then
  630. wave:remove()
  631. end
  632. end
  633. end))
  634. end
  635. local EyeSizes={
  636. NumberSequenceKeypoint.new(0,1,0),
  637. NumberSequenceKeypoint.new(1,0.2,0)
  638. }
  639. local EyeTrans={
  640. NumberSequenceKeypoint.new(0,0.8,0),
  641. NumberSequenceKeypoint.new(1,1,0)
  642. }
  643. local PE=Instance.new("ParticleEmitter")
  644. PE.LightEmission=0
  645. PE.Size=NumberSequence.new(EyeSizes)
  646. PE.Transparency=NumberSequence.new(EyeTrans)
  647. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  648. PE.Rotation=NumberRange.new(0,360)
  649. PE.Rate=15
  650. PE.Acceleration = Vector3.new(0,75,0)
  651. PE.Drag = 5
  652. PE.Enabled = false
  653. PE.Speed = NumberRange.new(0,0,0)
  654. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  655. PE.ZOffset = 0
  656. PE.Name = "Particles"
  657. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  658. local particle = PE:Clone()
  659. particle.Parent = art
  660. particle.Acceleration = accel
  661. PE.Rate = rate
  662. if type == "Fire" then
  663. local EyeSizes={
  664. NumberSequenceKeypoint.new(0,1,0.3),
  665. NumberSequenceKeypoint.new(1,0.2,0.2)
  666. }
  667. PE.Size = NumberSequence.new(EyeSizes)
  668. elseif type == "Smoke" then
  669. local EyeSizes={
  670. NumberSequenceKeypoint.new(0,1,0),
  671. NumberSequenceKeypoint.new(1,5,0.5)
  672. }
  673. PE.Size = NumberSequence.new(EyeSizes)
  674. elseif type == "Solid" then
  675. local EyeSizes={
  676. NumberSequenceKeypoint.new(0,1,0),
  677. NumberSequenceKeypoint.new(1,1,0)
  678. }
  679. PE.Size = NumberSequence.new(EyeSizes)
  680. end
  681. PE.Drag = drag
  682. particle.Texture = "http://www.roblox.com/asset/?id="..text
  683. particle.Enabled = isenabledbydefault
  684. return particle
  685. end
  686. function MakeForm(PART,TYPE)
  687. if TYPE == "Cyl" then
  688. local MSH = IT("CylinderMesh",PART)
  689. elseif TYPE == "Ball" then
  690. local MSH = IT("SpecialMesh",PART)
  691. MSH.MeshType = "Sphere"
  692. elseif TYPE == "Wedge" then
  693. local MSH = IT("SpecialMesh",PART)
  694. MSH.MeshType = "Wedge"
  695. end
  696. end
  697. --//=================================\\
  698. --\\=================================//
  699. function createaddongen(limb,position,size)
  700. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  701. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  702. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  703. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  704. end
  705. function creategauntlet(limb)
  706. --main--
  707. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  708. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  709. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  710. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  711. MakeForm(part,"Wedge")
  712. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  713. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  714. MakeForm(part,"Wedge")
  715. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  716. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  717. --neon addons
  718. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  719. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  720. --misc--
  721. createaddongen(limb,0.25,0.75)
  722. createaddongen(limb,-0.2,0.25)
  723. createaddongen(limb,-0.35,0.25)
  724. createaddongen(limb,-0.65,0.45)
  725. end
  726. --//=================================\\
  727. --|| WEAPON CREATION
  728. --\\=================================//
  729. creategauntlet(RightArm)
  730. creategauntlet(LeftLeg)
  731. if Player_Size ~= 1 then
  732. for _, v in pairs (Weapon:GetChildren()) do
  733. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  734. local p1 = v.Part1
  735. v.Part1 = nil
  736. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  737. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  738. v.Part1 = p1
  739. elseif v.ClassName == "Part" then
  740. for _, b in pairs (v:GetChildren()) do
  741. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  742. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  743. end
  744. end
  745. end
  746. end
  747. end
  748. for _, c in pairs(Weapon:GetChildren()) do
  749. if c.ClassName == "Part" then
  750. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  751. end
  752. end
  753. Weapon.Parent = Character
  754. Humanoid.Died:connect(function()
  755. sick:remove()
  756. sick2:remove()
  757. CreateSound("167285348", Head, 3, 1)
  758. ATTACK = true
  759. end)
  760. print(Class_Name.." loaded.")
  761. --//=================================\\
  762. --|| SPEECH
  763. --\\=================================//
  764. function chatfunc(text,waitt)
  765. local chat = coroutine.wrap(function()
  766. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  767. Character:FindFirstChild("TalkingBillBoard"):destroy()
  768. end
  769. local naeeym2 = Instance.new("BillboardGui",Character)
  770. naeeym2.Size = UDim2.new(0,100,0,40)
  771. naeeym2.StudsOffset = Vector3.new(0,5,0)
  772. naeeym2.Adornee = Character.Head
  773. naeeym2.Name = "TalkingBillBoard"
  774. naeeym2.AlwaysOnTop = true
  775. local tecks2 = Instance.new("TextLabel",naeeym2)
  776. tecks2.BackgroundTransparency = 1
  777. tecks2.BorderSizePixel = 0
  778. tecks2.Text = ""
  779. tecks2.Font = "SciFi"
  780. tecks2.TextSize = 30
  781. tecks2.TextStrokeTransparency = 1
  782. tecks2.TextColor3 = SKILLTEXTCOLOR
  783. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  784. tecks2.Size = UDim2.new(1,0,0.5,0)
  785. for i = 1,string.len(text),1 do
  786. tecks2.Text = string.sub(text,1,i)
  787. Swait()
  788. end
  789. wait(waitt)
  790. coroutine.resume(coroutine.create(function()
  791. for i = 1, 10 do
  792. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  793. Swait()
  794. end
  795. naeeym2:Destroy()
  796. end))
  797. end)
  798. chat()
  799. end
  800. --//=================================\\
  801. --|| DAMAGE FUNCTIONS
  802. --\\=================================//
  803. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  804. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  805. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  806. local BODYGYRO = IT("BodyGyro", STATPART)
  807. local BODYPOSITION = IT("BodyPosition", STATPART)
  808. BODYPOSITION.P = 2000
  809. BODYPOSITION.D = 100
  810. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  811. if LABELTYPE == "Normal" then
  812. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  813. elseif LABELTYPE == "Debuff" then
  814. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  815. elseif LABELTYPE == "Interruption" then
  816. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  817. end
  818. game:GetService("Debris"):AddItem(STATPART ,5)
  819. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  820. BILLBOARDGUI.Adornee = STATPART
  821. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  822. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  823. BILLBOARDGUI.AlwaysOnTop = false
  824. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  825. TEXTLABEL.BackgroundTransparency = 1
  826. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  827. TEXTLABEL.Text = TEXT
  828. TEXTLABEL.Font = "SciFi"
  829. TEXTLABEL.FontSize="Size42"
  830. TEXTLABEL.TextColor3 = COLOR
  831. TEXTLABEL.TextStrokeTransparency = 1
  832. TEXTLABEL.TextScaled = true
  833. TEXTLABEL.TextWrapped = true
  834. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  835. wait(0.2)
  836. for i=1, 5 do
  837. wait()
  838. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  839. end
  840. wait(1.2)
  841. for i=1, 5 do
  842. wait()
  843. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  844. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  845. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  846. end
  847. THEPART.Parent = nil
  848. end),STATPART, BODYPOSITION, TEXTLABEL)
  849. end
  850. --//=================================\\
  851. --|| DAMAGING
  852. --\\=================================//
  853. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  854. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  855. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  856. local dmg = math.random(min,max)
  857. if humanoid.Health > 0 then
  858. if beserk == true then
  859. humanoid.Health = 0
  860. else
  861. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  862. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  863. if math.random(1,100) < critrate+1 then
  864. humanoid.Health = humanoid.Health - dmg*critmultiplier
  865. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  866. else
  867. humanoid.Health = humanoid.Health - dmg
  868. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  869. end
  870. local defence = Instance.new("BoolValue",hit.Parent)
  871. defence.Name = ("HitBy"..Player.Name)
  872. game:GetService("Debris"):AddItem(defence, 0.5)
  873. end
  874. end
  875. end
  876. end
  877. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  878. local dmg = math.random(min,max)
  879. for i,v in ipairs(workspace:GetChildren()) do
  880. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  881. local body = v:GetChildren()
  882. for part = 1, #body do
  883. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  884. if(body[part].Position - position).Magnitude < radius then
  885. if v.ClassName == "Model" then
  886. if v:FindFirstChild("Humanoid") then
  887. if v.Humanoid.Health ~= 0 then
  888. if CanBeDodgedByJumping == true then
  889. if body[part].Position.Y < position.Y+5 then
  890. if math.random(1,100) < critrate+1 then
  891. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  892. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  893. else
  894. v.Humanoid.Health = v.Humanoid.Health - dmg
  895. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  896. end
  897. local defence = Instance.new("BoolValue",v)
  898. defence.Name = ("HitBy"..Player.Name)
  899. game:GetService("Debris"):AddItem(defence, 0.5)
  900. end
  901. else
  902. if beserk == true then
  903. v.Humanoid.Health = 0
  904. end
  905. if math.random(1,100) < critrate+1 then
  906. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  907. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  908. else
  909. v.Humanoid.Health = v.Humanoid.Health - dmg
  910. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  911. end
  912. local defence = Instance.new("BoolValue",v)
  913. defence.Name = ("HitBy"..Player.Name)
  914. game:GetService("Debris"):AddItem(defence, 0.5)
  915. end
  916. end
  917. end
  918. end
  919. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  920. end
  921. end
  922. end
  923. if v.ClassName == "Part" then
  924. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  925. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  926. end
  927. end
  928. end
  929. end
  930. end
  931. function killnearest(position,range,maxstrength)
  932. for i,v in ipairs(workspace:GetChildren()) do
  933. local body = v:GetChildren()
  934. for part = 1, #body do
  935. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  936. if(body[part].Position - position).Magnitude < range then
  937. if v.ClassName == "Model" then
  938. v:BreakJoints()
  939. end
  940. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  941. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  942. end
  943. end
  944. end
  945. if v.ClassName == "Part" then
  946. if v.Anchored == false and (v.Position - position).Magnitude < range then
  947. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  948. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  949. end
  950. end
  951. end
  952. end
  953. --//=================================\\
  954. --|| ATTACK FUNCTIONS AND STUFF
  955. --\\=================================//
  956. function CheckTableForString(Table, String)
  957. for i, v in pairs(Table) do
  958. if string.find(string.lower(String), string.lower(v)) then
  959. return true
  960. end
  961. end
  962. return false
  963. end
  964. function CheckIntangible(Hit)
  965. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  966. if Hit and Hit.Parent then
  967. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  968. return true
  969. end
  970. end
  971. return false
  972. end
  973. Debris = game:GetService("Debris")
  974. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  975. local Direction = CFrame.new(StartPos, Vec).lookVector
  976. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  977. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  978. if RayHit and CheckIntangible(RayHit) then
  979. if DelayIfHit then
  980. wait()
  981. end
  982. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  983. end
  984. return RayHit, RayPos, RayNormal
  985. end
  986. function turnto(position)
  987. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  988. end
  989. function ExplodeBomb(b)
  990. b.Parent = Effects
  991. b.Anchored = true
  992. CreateSound("215395285", b, 10, 1)
  993. MagicSphere(5,50,b.CFrame,"Really red")
  994. b.Transparency = 1
  995. MagicBlock(3,45,b.CFrame,"Really red")
  996. --BreakEffect("Really red",b.CFrame,2,2,2,"Neon")
  997. for i = 1, 10 do
  998. CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  999. end
  1000. killnearest(b.Position,30,25)
  1001. game:GetService("Debris"):AddItem(b, 5)
  1002. end
  1003. function Detonate()
  1004. bomb = Bombs:GetChildren()
  1005. for lol = 1, #bomb do
  1006. if bomb[lol].ClassName == "Part" then
  1007. local b = bomb[lol]
  1008. ExplodeBomb(b)
  1009. end
  1010. end
  1011. end
  1012. function TyranyCannon()
  1013. ATTACK = true
  1014. for i=0, 1, 0.1 / Animation_Speed do
  1015. Swait()
  1016. turnto(Mouse.Hit.p)
  1017. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
  1018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1021. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1023. end
  1024. local POS = Mouse.Hit.p
  1025. for i = 1, 5 do
  1026. MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Really red")
  1027. Swait(5)
  1028. end
  1029. CreateSound("438666196", RightArm, 5, 1)
  1030. MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Really red")
  1031. local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Really red", "Bomb-Projectile", VT(5,5,5),false)
  1032. Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
  1033. Projectile.CanCollide = false
  1034. MakeForm(Projectile,"Ball")
  1035. local grav = Instance.new("BodyPosition",Projectile)
  1036. grav.P = 25000
  1037. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1038. grav.position = POS
  1039. grav.Name = "GravityForce"
  1040. local harm = Projectile.Touched:Connect(function(hit)
  1041. if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
  1042. ExplodeBomb(Projectile)
  1043. end
  1044. end)
  1045. ATTACK = false
  1046. end
  1047. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1048. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1049. end
  1050. function EarthShatter()
  1051. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1052. if HITFLOOR ~= nil then
  1053. ATTACK = true
  1054. Rooted = true
  1055. for i=0, 1, 0.1 / Animation_Speed/2 do
  1056. Swait()
  1057. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1063. end
  1064. for i=0, 1, 0.1 / Animation_Speed*5 do
  1065. Swait()
  1066. RootPart.Anchored = true
  1067. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1071. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1073. end
  1074. local POS = RightArm.CFrame * CF(0,-1,0).p
  1075. for i = 1,10 do
  1076. CreateWave(0,10,true,0.05,25,CF(POS),"Really black")
  1077. CreateWave(0,6,true,-0.05,25,CF(POS),"Really black")
  1078. CreateWave(0,2,true,0.05,25,CF(POS),"Really black")
  1079. killnearest(POS,15,25)
  1080. CreateSound("438666141", RightArm, 5, 1)
  1081. for i = 1, 40 do
  1082. local angle = math.random(-180,180)
  1083. coroutine.resume(coroutine.create(function()
  1084. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1085. local SpawnPosition = RayPos
  1086. local floor = RayHit
  1087. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1088. local LastPosition = RayPos
  1089. local Delay = 1
  1090. if floor ~= nil then
  1091. for i = 1, 5 do
  1092. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1093. local End = RayPos
  1094. LastPosition = End
  1095. killnearest(End,15,25)
  1096. local locatepart = Instance.new("Part",Effects)
  1097. locatepart.Size = VT(0.5,0.5,0.5)
  1098. locatepart.Position = End
  1099. locatepart.CanCollide = false
  1100. locatepart.Anchored = true
  1101. locatepart.Name = "L0"
  1102. locatepart.Transparency = 1
  1103. if SpawnPosition then
  1104. CreateSwirl(0,2,false,0.05,25,CF(End),"Really black")
  1105. local spike = Instance.new("CornerWedgePart")
  1106. spike.Size = Vector3.new(1,15,1)
  1107. spike.Material = "Neon"
  1108. spike.Color = "Really black"
  1109. spike.Anchored = true
  1110. spike.CanCollide = false
  1111. spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
  1112. spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1113. spike.Name = HITFLOOR.Name.."Spike"
  1114. CreateSound("341300954", spike, 1, (math.random(8,12)/10))
  1115. for i = 1, 3 do
  1116. local overlay = spike:Clone()
  1117. overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
  1118. overlay.CFrame = spike.CFrame
  1119. overlay.Parent = nil
  1120. overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1121. overlay.Parent = Effects
  1122. table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
  1123. end
  1124. spike.Size = Vector3.new(2,25,2)
  1125. spike.Parent = Effects
  1126. table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
  1127. end
  1128. Swait(5)
  1129. game:GetService("Debris"):AddItem(locatepart, 5)
  1130. end
  1131. end
  1132. end))
  1133. end
  1134. wait(0.05)
  1135. end
  1136. for i=0, 6, 0.1 / Animation_Speed*5 do
  1137. Swait()
  1138. RootPart.Anchored = true
  1139. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1143. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1145. end
  1146. ATTACK = false
  1147. Rooted = false
  1148. end
  1149. end
  1150. function RavagingOverthrower()
  1151. ATTACK = true
  1152. Rooted = true
  1153. chatfunc("I will show you what is death!!!",4)
  1154. for i=0, 1, 0.1 / Animation_Speed do
  1155. Swait()
  1156. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1160. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1162. end
  1163. CreateSound("348663022", Torso, 5, 1)
  1164. local StartPos = RootPart.CFrame * CF(0,0,-10).p
  1165. for i = 1, 5 do
  1166. MagicSphere2(25,25,CF(StartPos),"Really red")
  1167. Swait(15)
  1168. end
  1169. local soundeffect = IT("Sound",Torso)
  1170. soundeffect.SoundId = "rbxassetid://487186990"
  1171. soundeffect.Looped = true
  1172. soundeffect.Volume = 10
  1173. soundeffect.Playing = true
  1174. repeat
  1175. turnto(Mouse.Hit.p)
  1176. MagicSphere2(25,25,CF(StartPos),"Really red")
  1177. MagicSphere(25/10,25,CF(StartPos),"Really red")
  1178. for i = 1, 3 do
  1179. CreateSwirl(0,25,true,-0.2,5,CF(StartPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1180. end
  1181. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1182. local distance = (StartPos - RayPos).magnitude
  1183. local RayBeam = IT("Part",Effects)
  1184. RayBeam.Material = "Neon"
  1185. RayBeam.Anchored = true
  1186. RayBeam.BrickColor = BRICKC"Really red"
  1187. local mesh = IT("SpecialMesh",RayBeam)
  1188. mesh.MeshType = "Cylinder"
  1189. RayBeam.Size = Vector3.new(distance+10, math.random(10,15), math.random(10,15))
  1190. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1191. MagicSphere(15,5,CF(RayPos),"Really red")
  1192. killnearest(RayPos,15,100)
  1193. for i = 1, 3 do
  1194. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1195. end
  1196. Swait()
  1197. if KEYHOLD == false then
  1198. coroutine.resume(coroutine.create(function()
  1199. for i = 1, 30 do
  1200. RayBeam.Transparency = i/30
  1201. Swait()
  1202. end
  1203. RayBeam:remove()
  1204. end))
  1205. else
  1206. RayBeam:remove()
  1207. end
  1208. until KEYHOLD == false
  1209. soundeffect:remove()
  1210. ATTACK = false
  1211. Rooted = false
  1212. end
  1213. function dodadance()
  1214. ATTACK = true
  1215. Rooted = true
  1216. DANCE = true
  1217. sick:Stop()
  1218. sick2:Play()
  1219. local Animation_Speed2 = 1.5
  1220. HName.Text = "Dance!"
  1221. repeat
  1222. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1223. Swait()
  1224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
  1225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1228. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1230. end
  1231. MagicSphere(5,15,Torso.CFrame,"Really red")
  1232. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1233. Swait()
  1234. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1238. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1240. end
  1241. MagicSphere(5,15,Torso.CFrame,"Really red")
  1242. until DANCE == false
  1243. HName.Text = "Satan's Robot"
  1244. sick:Play()
  1245. sick2:Stop()
  1246. ATTACK = false
  1247. Rooted = false
  1248. end
  1249. function Warp()
  1250. MagicSphere2(10,5,Torso.CFrame,"Really red")
  1251. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
  1252. CreateSound("282061340", Torso, 2, 1)
  1253. MagicSphere(5,5,Torso.CFrame,"Really red")
  1254. for i = 1, 3 do
  1255. CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1256. end
  1257. killnearest(Torso.Position,12,25)
  1258. Swait()
  1259. turnto(Mouse.Hit.p)
  1260. end
  1261. --//=================================\\
  1262. --|| ASSIGN THINGS TO KEYS
  1263. --\\=================================//
  1264. Humanoid.Changed:connect(function(Jump)
  1265. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1266. Humanoid.Jump = false
  1267. end
  1268. end)
  1269. function MouseDown(Mouse)
  1270. if ATTACK == false then
  1271. end
  1272. end
  1273. function MouseUp(Mouse)
  1274. HOLD = false
  1275. end
  1276. function KeyDown(Key)
  1277. KEYHOLD = true
  1278. if Key == "e" and ATTACK == false then
  1279. TyranyCannon()
  1280. wait(1)
  1281. Detonate()
  1282. end
  1283. if Key == "e" and ATTACK == false then
  1284. EarthShatter()
  1285. end
  1286. if Key == "r" and ATTACK == false then
  1287. RavagingOverthrower()
  1288. end
  1289. if Key == "q" and ATTACK == false then
  1290. Warp()
  1291. end
  1292. if Key == "t" and ATTACK == false then
  1293. CreateSound("159882644", Head, 5, 0.8)
  1294. end
  1295. if Key == "t" and DANCE == true then
  1296. CreateSound("887591869", Head, 5, 1)
  1297. end
  1298. if Key == "x" and (ATTACK == false or DANCE == true) then
  1299. if DANCE == false then
  1300. dodadance()
  1301. elseif DANCE == true then
  1302. DANCE = false
  1303. end
  1304. end
  1305. end
  1306. function KeyUp(Key)
  1307. KEYHOLD = false
  1308. end
  1309. Mouse.Button1Down:connect(function(NEWKEY)
  1310. MouseDown(NEWKEY)
  1311. end)
  1312. Mouse.Button1Up:connect(function(NEWKEY)
  1313. MouseUp(NEWKEY)
  1314. end)
  1315. Mouse.KeyDown:connect(function(NEWKEY)
  1316. KeyDown(NEWKEY)
  1317. end)
  1318. Mouse.KeyUp:connect(function(NEWKEY)
  1319. KeyUp(NEWKEY)
  1320. end)
  1321. --//=================================\\
  1322. --\\=================================//
  1323. function unanchor()
  1324. if UNANCHOR == true then
  1325. g = Character:GetChildren()
  1326. for i = 1, #g do
  1327. if g[i].ClassName == "Part" then
  1328. g[i].Anchored = false
  1329. end
  1330. end
  1331. end
  1332. end
  1333. --//=================================\\
  1334. --|| WRAP THE WHOLE SCRIPT UP
  1335. --\\=================================//
  1336. Humanoid.Changed:connect(function(Jump)
  1337. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1338. Humanoid.Jump = false
  1339. end
  1340. end)
  1341. ANIMATE.Parent = nil
  1342. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1343. IDLEANIMATION:Play()
  1344. while true do
  1345. Swait()
  1346. SINE = SINE + CHANGE
  1347. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1348. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1349. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1350. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1351. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1352. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1353. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1354. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1355. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1356. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1357. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1358. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1359. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1360. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1361. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1362. end
  1363. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1364. ANIM = "Jump"
  1365. if ATTACK == false then
  1366. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1370. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1372. end
  1373. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1374. ANIM = "Fall"
  1375. if ATTACK == false then
  1376. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1382. end
  1383. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1384. ANIM = "Idle"
  1385. if ATTACK == false then
  1386. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(30)) * ANGLES(RAD(3), RAD(25), RAD(5)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1390. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1392. end
  1393. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1394. ANIM = "Walk"
  1395. WALK = WALK + 1 / Animation_Speed
  1396. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1397. WALK = 0
  1398. if WALKINGANIM == true then
  1399. WALKINGANIM = false
  1400. elseif WALKINGANIM == false then
  1401. WALKINGANIM = true
  1402. end
  1403. end
  1404. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1405. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1406. if ATTACK == false then
  1407. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1411. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1413. end
  1414. end
  1415. if #Effects2>0 then
  1416. for e=1,#Effects2 do
  1417. if Effects2[e]~=nil then
  1418. local Thing=Effects2[e]
  1419. if Thing~=nil then
  1420. local Part=Thing[1]
  1421. local Mode=Thing[2]
  1422. local Delay=Thing[3]
  1423. local IncX=Thing[4]
  1424. local IncY=Thing[5]
  1425. local IncZ=Thing[6]
  1426. local Part2=Thing[8]
  1427. if Thing[1].Transparency<=1 then
  1428. if Thing[2]=="Block1" then
  1429. Thing[1].CFrame=Thing[1].CFrame
  1430. Mesh=Thing[1].Mesh
  1431. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1432. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1433. elseif Thing[2]=="Cylinder" then
  1434. Mesh=Thing[1].Mesh
  1435. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1436. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1437. elseif Thing[2]=="Blood" then
  1438. Mesh=Thing[7]
  1439. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1440. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1441. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1442. elseif Thing[2]=="Elec" then
  1443. Mesh=Thing[1].Mesh
  1444. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1445. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1446. elseif Thing[2]=="Disappear" then
  1447. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1448. end
  1449. else
  1450. Part.Parent=nil
  1451. table.remove(Effects2,e)
  1452. end
  1453. end
  1454. end
  1455. end
  1456. end
  1457. unanchor()
  1458. Humanoid.MaxHealth = "inf"
  1459. Humanoid.Health = "inf"
  1460. Humanoid.Name = "Ravage"
  1461. if Rooted == false then
  1462. Disable_Jump = false
  1463. Humanoid.WalkSpeed = Speed
  1464. elseif Rooted == true then
  1465. Disable_Jump = true
  1466. Humanoid.WalkSpeed = 0
  1467. end
  1468. q = Character:GetChildren()
  1469. for u = 1, #q do
  1470. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1471. q[u]:remove()
  1472. elseif q[u].ClassName == "Shirt" then
  1473. q[u]:Destroy()
  1474. elseif q[u].ClassName == "Pants" then
  1475. q[u]:Destroy()
  1476. elseif q[u].ClassName == "CharacterMesh" then
  1477. q[u]:remove()
  1478. elseif q[u].ClassName == "ShirtGraphic" then
  1479. q[u]:remove()
  1480. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1481. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1482. end
  1483. end
  1484. if Head:FindFirstChild("face") then
  1485. Head.face:remove()
  1486. end
  1487. if Head:FindFirstChild("Died") then
  1488. Head.Died:remove()
  1489. end
  1490. bomb = Bombs:GetChildren()
  1491. for lol = 1, #bomb do
  1492. if bomb[lol].ClassName == "Part" then
  1493. MagicSphere2(2,5,bomb[lol].CFrame,"Really black")
  1494. end
  1495. end
  1496. end
  1497. --//=================================\\
  1498. --\\=================================//

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